---b0.5 (first public beta version) --- (12/31/23) "Back on Track" added to main levels! "Polargeist" added to main levels! Some tile textures have been changed Added "Level End" to editor objects Level completion now unlocks icons Several editor bugs fixed Account menu added to title screen (with only one command) Information menu added to title screen Help menu now added to title screen Statistics menu teaser added to title screen Removed un-collectable icons from icon menu Changed level size from 1000x20 to 1200x30 ---b0.5_01--- (01/08/24) fixed bug involving test icon being obtainable fixed ship camera not working correctly added controller support (still a test, not perfect) made settings display custom names instead of internal values made landing early on stuff work a little better fixed being able to collect icons multiple times uploaded the beta trailer oopsie sorry it was late my mistake i didn't forget about it proof = trust ---b0.5_02--- (01/22/24) fixed windows defender getting set off on install fixed bug in "Polargeist" making level impossible due to physics changes in b0.5_01 added custom title screen bg colours added account name saving (will be more useful later) changed to real game textures (minus a few that were made by @jamzgator) began testing fps switching (will release in future update) controller can now be used to select icon (WIP) added playstation controller tooltips added switch pro controller tooltips increased icon selection screen size from 5x2 to 8x2 (also made easier to change in the future) added animated tiles added desktop icon removed map packs from edit menu until later addition added custom window title text added new create menu added RAM saved levels (pretty much a temp. copy of the most recent level you save to file, can be loaded from the new create menu) other random bugfixes ---b0.5_03--- (01/23/24) fixed restarting custom levels to duplicate text (leading to a crash after a few tries) fixed ram level containing something a little sussy gussy ("it was while i was testing, i swear i just forgot to reset it" - me in court) made ram level reset upon account clear command (for no specific reason) ---b0.6--- (01/30/24) uploaded new trailer video! new level (the level is a secret!) added 2 new icons tile selection menu added (controlled using 1-9 keys for catagories, then sub-catagories can be selected from there) added mobile controls for rotation and editing reworked deletion code (changed from right-click to after clicking "Delete" in the editor menu mobile support is now sorta working reworked icon selector name system fixed icon "mainlv128" (this is not a real icon) being given to the player upon custom level completion changed icon selector to use text engine in place of variable improved settings menu arrows in level select no longer start levels (instead doing nothing) added tile select opacity setting made background colour switch depending on main level difficulty nerfed "Stereo Madness" triple spikes to double spikes due to level difficulty rating nerfed "Back on Track" by making some blocks at ~70% lower to make section easier fixed ship hitbox making ship to cube transitions to cause player death if touching blocks above ULDM/LDM and controller settings can no longer be found in-game (they will be re-added in either a b0.6 bugfix, or b0.7) controller options have been removed until either a b0.6 bugfix or b0.7 new youtube trailer (this will be the only major version not adding a new level, so polargeist it is) fixed ship y-position bug (left as setting since somebody told me to?) added "Icon Hue Shift" to make icons look better for the colourblind, since scratch + colouring multiple icon parts = suffering (also just for customization sake) added "w" and "space" as usable keys for in-level fixed background not being even causing holes with no background removed "name" command from account settings as it is kinda pointless until there are more account settings made effects of "titlebgcolour" command in account menu stay after game restart increased size of account button added account saving/loading (currently just icons, and level percentages) made "acc-clear" command also clear device data removed some unused variables (idk how they even got there tbh) ---b0.6_01--- (01/31/24) fixed ship colour not applying in icon selecter fixed editor set to edit main levels instead of custom fixed bug in level "Back on Track" that made a certain section at ~25% require a chain of buffer clicks added level complete hack to hack menu (not accessible without dev access which isn't even in the game yet) fixed some bugs/skips in the secret level made save data include icon hue shift made icons in icon selecter have hue shift applied changed editor text in help menu to suit new editor (forgot to change since before b0.6 was going to have new editor) fixed level completion screen buttons causing problems (by disabling them) ---b0.6_02--- (02/10/24) re-added controller support made settings reset upon account reset fixed settings not saving to account added camera controls for mobile editor (which means mobile is now actually usable) added more back buttons to menus for mobile made arrows in level select functional (as well as changing texture) made player rotate faster to lower bounce-back major adjustments to physics (may be reverted since it is VERY unstable as of now, but such an improvment that it might also be kept) added warning before exiting editor made delete key function as delete toggle (reverts to last editor action after clicking a second time) removed "edit lv" text from pause menu while in editor (it is meant to say the level name after but that isn't stored in the file for custom levels yet) made "edit lv" text move left for widescreen (not like you can tell since it doesn't generate for custom levels now, it will once there is metadata in files) added quotation marks around level name on "edit lv" text made a fix for player getting stuck in roof/floor (only downside is the player bounces a little inside the floor after falling from a jump) removed percentage on death screen from custom levels editor now loads with compiler disabled (also effected some extremly slow mobile devices) reworked key detection system for play menu levels now load before starting to avoid lagging behind changed "ram level save" button to say quick save (idk why i didn't think of that, somebody told me to do it) retry/exit can now be pressed on controller via start/b or equivilent (also added keybinds for pc!) secret level is now unlocked by default (it was only locked for the contest, also shall now be referenced by name) "Ultimate Destruction" moved to level 4 instead of 1 (idk why it was 1 in the first place) default icons no longer go to the shadow realm after clearing account, then loading data ---b0.7--- (03/03/24) new level "Dry Out" upside-down gravity finally added (currently only functions for cube, ship portals crash the game if used upside down!) removed level complete screen "save data" button (it is done automatically now) buffed "Ultimate Destruction" to stop it from losing demon rating in the future (don't worry, the levels won't be changed after release starting 1.0) new level filetype (lvlpr5) : make sure you update your levels with the converter tool on the itch.io page, coming within a few days! new level settings menu (you can set stuff like song or default bg colour in the level itself) (can be found in pause menu) added warning to enable hardware acceleration within the help menu to fix game running like trash added autosave for accounts (triggered upon beating level or dying at a new best as of now) account saving now only overwrites data for levels with a higher percentage (and doesn't erase icons that weren't collected since last load) downloaded version of game no longer requires internet fixed mobile camera controls overriding last editor action made editor background colour the player's title background colour fixed objects rotation through tile select menu fixed a ton of cube physics issues (they are pretty much identical to the real game now) the ship physics are better? still need some work though. ship is way harder to remake made ship physics closer to the real game re-added the quality settings (still pretty buggy, leave view distance at 24 to avoid issues) added setting to disable object pulsing fixed background sometimes not being the correct colour on the title screen fixed retry screen generating text three times? editor log re-enabled moved selected tile name to editor log editor log now only shows for 1 second after action editor log now shows information in level settings camera now goes to player faster vertically if player is farther away (can be enabled in graphics settings, off by default due to lag) created levels now start with nothing in them ---b0.7_01--- (03/10/24) added labels to settings pages removed odd numbered view distances as it caused bugs fixed level settings button not appearing after saving level player now moves upward at start of level to not get stuck in tiles (also stops people from locking themselves out of the editor for a level if they spawn in a tile) fixed icons not saving upon autosave (unsure, but i think it's fixed. if not i will fix in b0.8) fixed arrow keys always changing level even when not in level select player can no longer click retry/exit on a level before autosave completes level file converter is in the works and should release within a day or two? compressed downloadable to smaller size icon now resets upon account clearing deleted some old lists/variables that are no longer used ---b0.7_02--- (03/12/24) fixed some minor bugs left from b0.7_01 fixed autosaving when restarting level (even though it didn't even work?) uploaded the level file converter (currently only supports converting pr4 to pr5, later it will gain the function to accept pr1, pr2, and pr3) ---b0.8--- (03/31/24) new level "Base after Base" removed level complete screen "retry" button (i keep trying to get it to work but it no no wanna, will try to add back later) levels can now be saved within the game (limit of 4, yes they save to your device unlike the quick save), can be found under "saved" within edit menu (this is still a buggy thing so please keep exported copies of levels for safety) fixed position of text on in-level pause screen made level name appear in pause/death menu of custom levels changed the difficulties of most levels buffed "Ultimate Destruction" again (i am only now realising how easy the b0.6 version was, hopefully the last fix) made changes to "Stereo Madness" and "Polargeist" to better suit new ratings (and to fix some questionable gameplay in polargeist) fixed the colours of ship & menus added controller rumble options (this is a warning, do NOT use maximum overdrive, you will regret it [much worse if the controller is between your legs]) level name is now displayed on most menus background now fades to black at the end of a level (it was meant to do this before but instead it just went offscreen) added "legit" picture of bernie sanders bombing the vatican to fill missing spike in base after base (the tile# will later be used for something else) objectless tiles no longer run move scripts (scratch struggles moving things smoothly, so this can speed the game up quite a bit) added tile effect trigger (currently has 6 effects : slide, fast slide, 3d rotation, shrink, grow, flashlight) (can be disabled in settings) level generator now actually functions, meaning created levels are no longer blank changed editor layout to correctly fit 4:3 screens removed "Please wait until account data has been saved!" text due to bugs, you still can't click it until after it is done saving fixed some text not going to edge of screen on 16:9 fixed "Default2" icon getting selected when entering icon selecter in certain positions fixed being able to activate orbs/gravity portals multiple times (this removes the cooldown on gravity switches, also had to change a part in ultimate destruction but it works the same) fixed audio muting when exiting levels from pause screen fixed order of songs in credits orbs now pulse (actually pulse size unlike pulsing stick) with the music fixed exit warning showing up when not in editor fixed ship looking stupid when hitting a block above it offset camera to the right of player based off of aspect ratio fixed ship portal on same screen as gravity portal crashing game fixed the slabs causing player to get stuck when hit from side fixed controller button presses upon death causing issues on death screen added a limit for level name lengths (21 characters, mostly since it is 20 in gd) smooth camera is now on by default ---b0.8_01--- (04/14/24) removed delete button from saved levels menu fixed some player hitbox issues fixed clicking for 1 frame causing smaller jump fixed a bug in "Base after Base" that made a click at 95% much harder than intended added page# on main level list added glow to enhance decoration (it's the wish of every gd creator ever, also btw it's actually for better text readability) icon select, play, and editor buttons on title screen now change to 90% size when 4:3 is enabled added more names to the open beta tester credits (that is everybody that started playing from b0.5 to 1.0, so as of this you can still ask me to add you btw) hopefully fixed more issues with running offline? ---b0.8_02--- (04/18/24) changed some gd-stolen textures to custom vectors to optimize storage a little (some menu buttons, difficulty faces, backgrounds, and more) removed search button (realised it wouldn't be used until at least 1.0 if i go all out with it, if it is just for map pack levels than it would be 1.2 most likely) lowered quality of text on "Quick Saved Level" button in create menu fixed volume defaulting to 0% instead of 50% increased size of "New" button in create menu added option to make a copy of a main level from the create menu fixed some other minor bugs/issues ---b0.8_03--- (04/20/24) moved edit menu buttons to center them shrunk bottom buttons in saved menu to fit new style percentages are now based on level length directly decreased quality of the level complete text since it was somehow 240kb thanks to the last thing, percentages now work on custom levels (they are disabled if you have no end trigger) fixed text on level complete screen not appearing thanks to the stupid old "percentage system" that i had just now been able to fix fixed being able to place multiple end triggers in a level added snoop dogg to the credits ---b0.9--- (05/19/24) new level "Can't Let Go" (idk if i've been saying this but with every new main level added, there will be one icon, i will say if there are more) added copy/paste to the editor (currently single object only) added an option in create menu that copies a level from saved levels removed options to load/import levels in create menu (since they are now in the saved menu) added new screen shown before playing a custom level (shows info not stored in header, for example the level length from start to end trigger, as well as an accurate enough filesize) added level size limit (currently 6kb, it sounds impossible to fit a level in, but ultimate destruction is the most dense level at 5.32kb for 64 seconds of gameplay) fixed certain characters being enterable in level name that could cause issues changed the play menu hitboxes to make clicking on mobile easier icons have now been switched to vector (this is for something being changed in 1.0) halfed background movement speed compressed controller sprites to lower game size changed some more menu textures to be vector (and the difficulty faces) fixed background colour triggers not working if anywhere besides the trigger is clicked (so 100% of the time on mobile) fixed editor action not resetting upon reloading editor (now defaults to placing standard block) fixed a bug with ship to cube transitions that caused the cube to not properly rotate onto the ground until falling fixed some bugs involving gravity portals near ship sections (upside-down ship is still buggy) added setting in editor catagory to choose saving place (just quick save, auto export + quick save, or replace saved level slot + quick save) replaced text in more menus with built-in fonts made camera move faster towards the player added setting called "deltatime" that multiplies the x movement of the player by deltatime (only x movement for a reason), still experimental, seems to speed up the game way too much removed smooth camera setting (now optimized enough to not run any worse than classic camera) player username once again exists (i think in the same key? not like it matters), although still not used for much titlebgcolour command is now a slider in the icon selector titlebgcolour slider now instantly effects the background fixed orb texture not being symetrical fixed orbs being rotatable fixed orbs being labeled as "rings" in the editor fixed blank tiles being rotatable increased saved levels limit to 12 fixed bug in "Polargeist" (if you can't tell yet, the first 3 or 4 levels were heavily relient on the exact b0.5 physics to work and all broke more with each physics change) fixed bugs in "Base after Base" making certain parts more difficult than intended edited some details in the help menu (including the fact that the button now says controls) removed snoop dogg from the credits other minor bugfixes & optimizations ---1.0 (first full release version) --- (07/07/24) new level "Jumper" 9 new icons! (total increased from 11 to 20) released several new versions of the game (newgrounds, a newer windows version, mac (delayed by 2 months because nobody likes mac users), linux, and more are coming soon too!) (minor bugfixes will probably be later for some of these) ship now works upside down fixed a bug that allowed you to click a level, then scroll to others, causing background colour issues changed the 3d rotation tile effect to change the opacity of the affected tiles added new tile effect : "fade in/out" statistics are now saved and displayed in the stats menu remade some code involving levels saving to the device (it was horrible) new level file format (.tslvl), filetypes no longer have to change with updates due to a file version being stored in the game (not even gonna try to make a level converter, just ask me) players can now add suggested star ratings for levels in level settings player now only increases starting height when tile spawned in is solid fixed some bugs involving saving to saved levels list from the editor added gameplay catagory in settings (moved some things to it) added session attempt counter in pause/death menu level creator is now displayed in pause menu fixed music not playing on title screen after beating a level moved view distance to graphics catagory fixed settings flickering when clicking areas without buttons commands are now shown on-screen when in the account menu added clear command to account menu removed deltatime setting due to some bugs involving it changed key for exiting menus on windows to escape instead of tilde (also now with support for the pause menu, settings, and more) switched account save location (sorry, i have to wipe the account data due to changes in levels making actual achivement dependent on version, this will be the last time) edited some icons to only use 3 colours (plyr1, plyr2, black) fixed deltatime making the player a little too fast special menu for background colour selection triggers fixed level file size text appearing on top of level settings menu in editor extended cayote jump time slightly increased player speed (from 11 to 11.093, thought it was close, did the math and found out it was a little slow) fixed not falling the correct distance off of blocks fixed settings sliders going invisible if a place in the menu that isn't a setting is clicked fixed some issues with player roof hitboxes just generally being stupid changed time before allowing placing objects in the editor to stop accidental overriding changed the size of the hitboxes for normal spikes fixed slabs having full-block hitboxes (still a little buggy but it works) increased max level size to 8kb changed the file size to measure in kibibytes since windows does that for some reason increased saved levels limit to 24 added a page counter to the saved levels menu jump pads now work in ship added the "?" / help button to main levels (shows an image to explain each thing introduced in the level) created levels now have size options upon creation (range from 650 to 2000) added secret coins to all levels (unlike real gd, they won't use any objects not in levels originally, also one is a blue coin that has a longer route than the other two) added practice mode (there is practice music sync but it barely functions, i'll make it better as well as adding a practice song option) new files included (credits.txt, patch notes.txt, readme.txt) custom levels can now use 20 new songs from the new music library! (library will update with each game version, probably even minor releases, more info at https://coolcatzzz.neocities.org/tsprint/other/audio/main.html) song artist is now shown in editor icons colours can now be changed seperatly for primary and secondary other random fixes ---1.0_01--- (also 07/07/24) fixed practice mode just straight up not working fixed practice mode progress being saved fixed primary icon colour only applying to ship fixed custom songs just not working for some reason (sadly meaning they will no longer work for practice music sync, hope to fix in the future) fixed the windows downloadable just straight up being the newgrounds version added the raspberry pi version to itch.io added current patch notes (with dates) to the tsprint site (https://coolcatzzz.neocities.org/tsprint/other/patchnotes.html) ---1.0_02--- (07/24/24) fixed saves with 24 levels showing option for 7th page improved the website to be easier to navigate (this was done earlier this month but this was the first update since i made the changes) fixed startpos marker showing message through the level settings/colourpicker menus changed how the end screen works to make it not work at different times depending on view distance fixed background colour triggers not displaying correctly when the colour is set to black or white fixed colourpicker just moving vertically whenever it feels like it added level size and length (in seconds) to the extra level data menu fixed a layering issue with the level endscreen changed texture for settings checkmark added notice to help menu for future-proofing added line mentioning the level help menu in main help menu fixed the sizes of some text in the help menu ---1.01--- (08/05/24) fixed the first coin in dry out not existing removed a spike in polargeist that was causing issues due to lack of skill made background of song display on custom level data screen change to blue when using a custom song made all font characters 32x32 to hopefully make the the better added box that snaps to where tiles will be placed in editor (with setting to disable) fixed jump pad sprite in editor tile select being like 5 updates outdated ---1.02--- (08/19/24) added code to sorta stop newer levels from loading in the current version (it would probably crash anyways, i just want to future-proof the last patch of 1.0) added link to an online levels page in case some actually get made (found in info menu, mostly a file dump with extra steps) added link to discord in info menu added apostrophe to the font fixed custom songs (sadly breaking levels that used them before, fixable by just entering the new song id in the level settings editor menu though) changed how whitelisted song links work to allow for all songs added later to work on this version moved everything (and i mean everything) to a new domain ("coolcatzzz.neocities.org" to "oofiosoftware.net/tsprint") added setting to disable player start position in the editor ---1.02_01--- (09/13/24) fixed yet another bug making custom songs never play ---1.02_02--- (09/19/24) fixed tile grid box marker thing not allowing block placing/deleting fixed second coin in "Base After Base" being impossible fixed custom song adding thing not pulling from the right place (meaning song ids above 20 won't load) added gif to loading screen ---1.02_03--- (10/12/2024) made minor changes to the info menus for a couple levels fixed some bugs in "Jumper" that made the level a lot harder than it should have been --1.02_04-- (10/22/2024) fixed statistics information not saving to account? (don't worry the icons/coins were saving) ---1.1--- (12/01/2024) new level "Time Machine", 9* Insane added some new editor objects maybe fixed practice music sync just being bad? (also might work for custom songs now? not like you can use it) made some changes to slab blocks (not as cool looking, but at least they work and aren't super buggy anymore) disabled practice mode until more fixes can be added (it was already barely usable before so this doesn't change much) object count is now displayed in editor (limit is still by size, objects are for show only) object count is now displayed in level extras menu changed how custom songs are loaded to allow them to sync in practice (and simplify the download process) fixed statistics STILL not saving, hopefully this time it works (icons and saved levels are save, just recomplete the main levels and coins, sorry chat) brought back right-click to delete as a setting (it was how tiles were deleted before the editor overhaul of b0.6) fixed demon achivement being given every time a level is beaten levels can now have descriptions (up to 160 characters) improved game proformance by a moderate amount fixed being able to click space while in settings to leave settings stuff on top of levels added arrows for navigation in icon selector added mirror portal (visually flips screen, time to flip can be changed) moved a name in the credits chhanged box for song in saved level play screen to be slightly transparent improved the editor tile overlay thingy added "Freaky Mode" fixed icon from beating "Jumper" not being perfectly square secret coins are now displayed in the pause menu of levels (also works for custom levels, but they're just for show there) changed saved levels menu to show level creator instead of level song fixed practice checkpoint giving option in editor to toggle player trail (not even in the game yet?) upon editing in editor fixed remaining bugs with editor button clone system stopping player from placing/deleting within 20 units of the center of the screen player can no longer add an underscore into limited text fields fixed editor buttons being very low quality made most text in the settings menu smaller added ability to toggle ship in icon selector by tapping near the icon at the top remade every single trigger and portal to work better with mirror (uses the "used objects" list like pads and orbs) changed ship texture to re-add the gradiant slightly changed title screen to stop it from breaking on mobile fixed text for star suggestion in level settings saying range of "1 to 20" instead of "1 to 25" loading save data now automatically adds missing percentage data fixed ship being on top of colour picker menu in icon select added some more details to the window titlebar (level name/author in editor and playing mode, and attempts for playing mode) added option to download songs from original locations (ng for main songs, yt for custom) added option in settings to show framerate tiles are no longer deleted after beating levels (meaning you can see an endscreen now) made edits to some of the difficulty faces added song offset option in level menu (works for main and custom songs, negative numbers are a little buggy, so use caution) level editor/copy access can now be locked behind a password fixed 25 secret coin icon being off-centered added a white line to the end goal added 2nd page to editor tile select added setting for click sounds 2 new icons ---1.11--- (12/05/2024) fixed a bug in "Time Machine" that made a certain click almost impossible changed all tile textures to be vectors instead of bitmaps (meant to do before but me forgor) background of editor buttons is no longer black to make certain tiles more visible changed texture of tile transition trigger added screen asking if the player wants to load their save if no data has been added yet added editor option to autosave level (0=disable, range 1 to 20 minutes) moved level settings menu out of pause menu to make it easier to find changed how editor action marker works to optimize the game a little fixed account button being clickable in places other than the title screen removed unused images from game files added a bunch of new settings moved online levels button to another location added setting to disable everything related to mobile controls added settings menu for a list of custom songs downloaded added more options for custom songs, as well as remixes of all the main songs (you're welcome youtube people) seperated out credits from information menu fixed capital letters causing some goofy bugs with text engine fixed second coin in base after base for the 52nd time fixed some minor bugs with a couple settings saving, but not correctly? attempted to fix some issues with multiple buttons being clickable in one click in level header menu account data now saves automatically when saving a level in the editor (can be disabled in settings) ---1.11_01--- (12/14/2024) fixed a bunch of clicks in "Base After Base" that were supposed to be bufferable fixed a serious bug that made levels sometimes just not save to your device? fixed "Sync Account and Level Saving" setting making game lag very very bad when in use removed level saving confirmation (who would even say no?) ---1.12--- (01/03/2025) added a button in the editor to teleport to certain level locations if they exist (Level Start, All 3 Coins, Level End) changed how info menus work to allow for more info menus in different places in the future changed the colours of variables, lists, and ask prompts added some dropdown menus for the old y/n ask prompts and the tile transition trigger fixed a line of text with the mirror portal saying colour input made mobile camera buttons in the editor larger changed "enable mobile buttons" setting to "enable camera buttons" as that's probably more useful with the larger buttons added sound effects to the editor (disable in settings, adding more later) changed font size of the mobile button toggle in the editor added setting to fix text blocking buttons from being clicked (off by default) moved editor log to be right above tile select editor log now shows tile id when selecting a tile made the slab physics better than they ever were before 1.1 made "Freaky Mode" even more freaky than before fixed other random bugs (still not the editor screen center bug) added page counter to tile select in editor ---1.12_01--- (01/09/2025) fixed a bug causing level descriptions being blank to destroy parts of levels ---1.12_02--- (01/22/2025) fixed achivement text not hiding if level is exited too quickly added text warning the built-in level saving system is broken and to not use it fixed ram save being clickable when no level is in it added level length to editor pause menu ---1.12_03--- (01/28/2025) attempted to fix saved levels not saving for the 500th time slightly changed texture for checkbox ---1.12_04--- (02/14/2025) ​fixed objects not saving from the editor after reloading ---1.2--- (03/07/2025) new level "Cycles", 8* Harder new level "Stay Inside Me", 14* Demon increased maximum level size to 10kb (old was 8kb) new gamemode "Gravity Ball" added option to save and load levels via clipboard (encrypted different to normal to prevent modification) added button to move levels to top or bottom of saved level list added player trail trigger added pages to the settings menu (allowing me to combine editor into one catagory) removed ship y-pos fix setting changed level lengths a little (tiny = 0-20s, short = 20-40s, medium = 40-60s, long = 60-100s, extra-long = 100s+) added setting disable player trail added loading screen that shows when waiting for things to download (like song remixes) added buttons on the titile screen to go to important pages for the game added 2 tile effects : "Reverse Flashlight", "Random Move" fixed the size of some objects being wrong changed a bunch of other textures around the game moved some graphics settings to an advanced page added support for more aspect ratios (16:10 and 21:9) level descriptions are now shown without clicking a description button added a prompt when launching the game telling the user to read the ToS moved delete button to level data screen instead of saved level screen changed layout slightly for statistics added button to editor to replace object ids changed a section in "Time Machine" otherwise it would have been impossible thanks to changes to gravity portals added total attempts to statistics added achivement completion to statistics updated terms of service to have actual text instead of saying "you can't sue me (or else you aren't a sigma)" fixed objects not placing when the mouse x or y is within 20 pixels of the screen center added keybinds for the editor to change editor scroll speed without leaving the editor (Page Up = 2x, Page Down = 0.5x) objects can now be placed or deleted in the editor by clicking enter made a couple more buttons around in menus to see the original location of a song description is now on the custom level playing screen instead of under a seperate button tiles with ids not usable within the editor are now filtered out when levels are loaded added a ton of hack prevention, admin tools, and more things to stop tomfoolery fixed freaky mode button saying "Freaky Freaky Mode" when the setting is enabled fixed place sound not playing when pasting objects moved account things to a settings catagory changed title background colour slider range to not allow 0 or 200 since those were wrong anyway default icons are now numbered added colour presets to the colour picker "Secret Coin" can no longer be placed over 3 times per level via the copy object button level background colour now defaults to 120 (similar the the gd default) fixed certain buttons still using y/n system instead of dropdowns the player now dies when touching the bottom or top of the level fixed background sometimes setting to the wrong colour on title screen changed textures for level and practice completion screens fixed level line not moving correctly at the start of levels fixed bottom line not appearing in ship mode added 2 more options for the "Cube" gamemode added 8 options for the "Gravity Ball" gamemode added 4 trails fixed other random bugs, too many to list ---1.2_01--- (03/11/2025) trail no longer shows after level is completed fixed some issues with variable visiblity in settings (still broken but better) trail now properly rotates when enabled during vertical player movement fixed camera up button having a comically small hitbox fixed 1k total attempts trail being a cube for some reason? fixed 100 session attempts achivement showing the wrong text added option to set title background to black or white replace button in editor now clears extra properties colour coded the objects in the editor (red = kill, blue = solid, green = special, white = decor) left-wall buttons in the editor are now dark gray so they can be seen on a black background added setting to make the background darker (for those with sensitive eyes) added setting to hide the mouse cursor when in levels added setting to flip pause button to the top-left corner of the screen upgraded game security a small amount deleted a bunch of variables that were somehow ported from danny devito clicker custom song list is now automatically updated after game launch brought parts of trail closer together ---1.21--- (04/04/2025) fixed some objects not correctly having tile effects disabled practice mode now mostly works as intended when in practice mode, restart button now restarts from last checkpoint, and the practice button sends to the level start (with confirmation) added button in editor that shows how far into the level / song an x position is (this could be done with the end trigger but was annoying) fixed icon selector being broken on controller disabled controller tooltips as they were broken in 17 billion different places help menu page buttons now function fixed level "Stay Inside Me" not having any info/help menu slightly lowered size of spike hitbox to fix practice bugs added setting to change title music to any file from jukehost (you can upload any mp3 there, it's faster than doing it on gd for sure) fixed bug that caused issues when clicking download button on custom levels using main level songs ---1.21_01--- (04/20/2025) setting "Volume Fix" now defaults to enabled updated some menu textures to add detail background now has shading renamed "Copy Object" to "Copy State" to avoid confusing with "Copy & Paste" moved almost everything in level settings to make more space for mobile players to click them level name and description are now displayed in level settings added better word wrap to text engine, which is now used for descriptions fixed white background not correctly fading to black fixed bug causing the bpm to not show on custom songs fixed bug causing "Show Original" button to link to wrong location added "!" to the font fixed warning in level settings being hard to read due to button overlaying it fixed other random bugs with descriptions fixed bug that corrupted level files if header is over 200 characters (happens very easily) re-added snoop dogg to the credits fixed other random bugs